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PORTFOLIO

Welcome to my public portfolio of 3D character art!

Here you can find a selection of my work showcasing my skills in Character Art.
I am passionate about creating unique and dynamic characters that bring stories to life.

If you like what you see and want to see more, just let me know via E-mail and I can give you access to my private portfolio. Thank you for stopping by and I hope you enjoy my work!



ALI G

Likeness Project

I always strive to take on challenging projects to further develop my skills as a character artist. That's why I chose to create a likeness of Ali G, a beloved character created by the hilarious Sacha Baron Cohen.
I was thrilled when my work was featured in 3D Artist Magazine and even more honored when Sacha himself liked it on Instagram.
This project was made possible thanks to the support of my friend Arda Koyuncu, who provided valuable feedback throughout the process. Thank you, Arda, for your support and for helping me pay tribute to Sacha's comedic genius.

Programs Used: Maya, ZBrush, V-Ray, Marvelous Designer, Mari, Photoshop



Charlize Theron

Likeness Project

I completed a challenging project in 2018 where I created a likeness of the actress Charlize Theron, who is well-known for her diverse film roles and dedication to her craft. ​In addition to her acting career, Theron is also an advocate for various social justice issues.

One aspect that made this project especially difficult for me was the subtlety of female features, but I was determined to create a realistic and accurate portrayal of Theron.

It was an honor to create a likeness of such a talented and influential figure, and I received valuable feedback from my friend Arda Koyuncu throughout the process. I am grateful to Arda for their support

Programs Used: Maya, X-Gen, ZBrush, Arnold, Marvelous Designer, Mari, Photoshop



Yone - Creative Library Showcase

Riot Games 

Introducing Yone, a beloved character from the popular game League of Legends.

I wanted to capture the essence of Ionia and Yone's lore in this cinematic piece. Using the latest technology, including Unreal Engine 5 with ray tracing and lumen, I aimed to bring Yone to life in a way that stays true to his character and the world he inhabits.

I hope you enjoy this tribute to Yone!

Programs Used: Maya, X-Gen, ZBrush, Unreal Engine 5, Marvelous Designer, Substance Painter, Photoshop, After Effects.

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