top of page
PORTFOLIO
ROCKSTEADY STUDIOS
SUICIDE SQUAD: KILL THE JUSTICE LEAGUE
I was responsible for supervising Rocksteady Studios' FACS pipeline with outputs ranging from Tier 1 Superheroes to Tier 3 NPCs.
The biggest challenge was the lack of custom tools, every model was made without any custom tools.
Working with a top to bottom pipeline that treats every character as a Tier 1 and from there down resing each character to Tier 3 NPCs was another difficulty we had to overcome.
UBISOFT MONTREAL
ASSASIN'S CREED - VALHALLA
Contributed to the creation of various in-game and cinematic character models.
It was a great experience to work on Eivor's facial shapes.
I also built 6 Unique NPCs' facial shapes in a total of 480 FACS shapes per character, to be used in cinematics and in-game.
UBISOFT
SKULL&BONES
Worked on in-game and cinematic character models and facial shapes for almost 10 characters.
I also built 4 Unique NPCs' facial shapes in a total of 360 FACS shapes per character, to be used in cinematics and later in-game.
bottom of page