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PORTFOLIO



ROCKSTEADY STUDIOS

SUICIDE SQUAD: KILL THE JUSTICE LEAGUE

 


I was responsible for supervising Rocksteady Studios' FACS pipeline with outputs ranging from Tier 1 Superheroes to Tier 3 NPCs.

The biggest challenge was the lack of custom tools, every model was made without any custom tools.

Working with a top to bottom pipeline that treats every character as a Tier 1 and from there down resing each character to Tier 3 NPCs was another difficulty we had to overcome.

UBISOFT MONTREAL

ASSASIN'S CREED - VALHALLA

 


Contributed to the creation of various in-game and cinematic character models.

It was a great experience to work on Eivor's facial shapes.

I also built 6 Unique NPCs' facial shapes in a total of 480 FACS shapes per character, to be used in cinematics and in-game.

UBISOFT

SKULL&BONES
 


Worked on in-game and cinematic character models and facial shapes for almost 10 characters.


I also built 4 Unique NPCs' facial shapes in a total of 360 FACS shapes per character, to be used in cinematics and later in-game.

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